2D Rotation

#include <stdio.h>
#include <stdlib.h>
#include<graphics.h>
#include<conio.h>
#include<math.h>
void draw2d(int,int [],int [],int,int);
void main()
{
int gd=DETECT,gm;
int x[20],y[20],x1[20],y1[20],tx=0,ty=0,i,fs,a;
float theta;
initgraph(&gd,&gm,"");
printf("No of sides : ");
scanf("%d",&fs);
printf("Co-ordinates : ");
for(i=0;i<fs;i++)
{
printf("(x%d,y%d)",i,i);
scanf("%d%d",&x[i],&y[i]);
}
draw2d(fs,x,y,tx,ty);
printf("translation (x,y), Angle : ");
scanf("%d%d%d",&tx,&ty,&a);
theta=(float)(a*(3.14/180));
for(i=0;i<fs;i++)
{
x1[i]=tx+((x[i]-tx)*cos(theta))-((y[i]-ty)*sin(theta));
y1[i]=ty+((y[i]-ty)*cos(theta))+((x[i]-tx)*sin(theta));
}
draw2d(fs,x1,y1,tx,ty);
getch();
}
void draw2d(int fs,int x[20],int y[20],int tx,int ty)
{
int i;
for(i=0;i<fs;i++)
{
if(i!=(fs-1))
line(x[i]+tx,y[i]+ty,x[i+1]+tx,y[i+1]+ty);
else
line(x[i]+tx,y[i]+ty,x[0]+tx,y[0]+ty);
}
}

Popular posts from this blog

Simple Animation Using C

Personal Diary - A Mini Project Written in Turbo C With Graphical Interface

2D Reflection